
Instructions
- Install InVitroInstaller-1.2.0.0.exe
- Go to planner.treestats.net and export a character json file
- Save the generated json file to
documents/Decal Plugins/InVitro/eggs/<server>/<account_name>/<character_name>.json
(making sure to replace<server>
,<account_name>
, and<character_name>
in the path above) - Next time your game is at the character list screen, if there is an egg json file without a character created, it will automatically attempt to create it.
- If you want to have your character automatically spend xp as it earns it, you need to define a template. See the Templates section
More Info
- The default loginCommand is set to
/mt logoff
to facilitate creating multiple characters on the same account. You can change it by editingDocuments\Decal Plugins\InVitro\config.xml
. - You can edit default starting town and login commands in
Document/Decal Plugins/InVitro/config.xml
- If you want to adjust a starting town or login commands per character, edit the character json file and add the following top level attributes:
'startingTown': 'sanamar',
'loginCommands': [
'/vt echo This is a custom login command',
'/mt jump'
]
- You can optionally have a character get deleted and remade repeatedly if you set the top level attribute
'repeatedlyDelete': true
. When at the login screen, it will first delete any existing characters with the repeatedlyDelete attribute set to true. After deleting it will go through its normal creation stage. - If there is a problem creating a character, the json file gets moved an
aborts/
directory so that the bot doesn't get stuck looping on it. Note: if repeatedlyDelete is set to true the egg will never abort.
Templates
Templates are a way to have your character automatically spend xp as they earn it.
- Go to planner.treestats.net and export at level 10, and level 50 (any levels are ok).
- Create a new directory
documents/Decal Plugins/InVitro/templates/<templatename>/
- Save your template files to the new directory, it doesnt matter what they are named.
- Open your character egg json file, and add a top level attribute
"levelingTemplate": "<templatename>"
(whatever you named the directory earlier) - As you level, the lowest level template that is not less than your current character will be used.
- Experience will be dumped into the lowest costing skills first. You can define a level 10 template where all stats are dumped into health, followed by a level 20 template where you add points into war magic, melee defense, etc. This will let you prioritize raising different skills as you level.