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Virindi Tank Meta System

These need to be installed to your Virindi Tank folder, usually located at C:\Games\VirindiPlugins\VirindiTank

Once you add a new meta to your Virindi tank folder, you will need to either relog the AC client to force VTank to find the new meta or in game type /vt refresh, or select a different meta and then look for your newly added meta.

These metas are a collection I have gathered from different places in an effort to keep them all in one place. Some are highly complex and require editing to make work for your characters. I always advise looking at the meta code and watching the meta run a few times to make sure it is doing what you want before you run it unattended.

These notes are directly form Virindi web page and are designed to be a guide on how metas work.
The Virindi Tank Meta system is a way to control what the macro is doing on a higher level than normal operations. It is designed to automate quests. The system allows you to implement a Finite-state machine. This machine consists of rules and states. For Meta to operate, the Enable Meta Actions checkbox on the Profiles tab must be checked.

Meta Expressions
Meta Chat Message Capture Condition
Meta Views
Public Meta Repository

Rules and States
A state is merely a name that you assign for some stage the macro will be in. For example, "hunting", "buying comps", or "died running back". The macro is only in one state at a time. When you first log in, it is in the "Default" state. You can manually change the current state using the dropdown box in the bottom left corner of the meta tab.

A rule consists of a state, a condition, and an action. Rules are only checked if their state is the same as the current macro state. Each rule only happens once per time the macro is in a particular state (rules that have already run are listed in red in the main list).

As the macro runs, it looks at all the rules which haven't run yet with the same state as the current state. If the condition is true, the action listed in the rule is run.

Note: Meta conditions in the current state are evaluated approximately three times a second while the macro is enabled (once every 293 milliseconds and whenever the macro needs to decide what to do next). This check is done before the normal operation of the macro.

Adding a Rule
When you add a rule, you get this interface. The left side of the panel is where you define the rule's condition and state, and on the right side you define the rule's action. Condition is the upper left box and state is below it.

Conditions (Left Side)

Never: Never act upon.
Always: Always act upon.
Any: Act upon any.
All: Act upon all.
Chat Message: Act upon Chat Message.
Pack Slots <=: Act upon Pack Slots less than or equal to X.
Seconds in State >=: Act upon Seconds in State greater than or equal to X. Resets when macro is turned off and on.
Navroute Empty: Act upon an empty Navroute.
Character Death: Act upon Character Death.
Any Vendor Open: Act upon Any Vendor Opened.
Vendor Closed: Act upon Any Vendor Closed.
Inventory Item Count <=: Act upon Inventory Item Count less than or equal to X of item.
Inventory Item Count >=: Act upon Inventory Item Count greater than or equal to X of item.
Monster Name Count Within Distance: Act upon X number of specific monster name within range of X.
Monster Priority Count Within Distance: Act upon X number of priority monsters within range of X.
Need to Buff: Act upon need to buff.
No Monsters Within Distance: Act upon no monsters within range.
Landblock ==: Act upon specific landblock (larger area).
Landcell ==: Act upon specific landcell (smaller area).
Portalspace Entered: Act upon entering portalspace.
Portalspace Exited: Act upon exiting portalspace.
Seconds in state (P) >=: Act upon Seconds in State greater than or equal to X. Does NOT reset when macro is turned off and on.
Time Left On Spell >=: Act if a spell on your character has greater than a certain amount of time left on it.
Burden Percent >=: Act if Burden Percent is greater or equal to a specified value
Dist Any Route Pt >=: Act if your character moves a certain distance away from any point in your route.
Expression: Act upon an expression
Chat Message Capture: Allows you to perform a Regular Expression match on incoming chatbox text and save matched substrings to Meta variables for later use - See Meta ChatMessageCapture Condition

Actions (Right Side)

Set Meta State: Allows you to set/change Meta state after X Action has occurred.
Chat Command: On Action do X Chat Command. (eg. On Character Death do Chat Command /f I have died =( )
All: Allows multiple Reactions to Occur.
Load Embedded Navroute: Allows you to embed a navroute in to a meta
Call Meta State: Switches to another state and adds a return state to the call stack.
Return From Call: Switches to the last state on the call stack, and removes it from the stack. If the call stack is empty, an error is raised and meta is disabled.
Expression Action: Perform an expression action
Chat Expression: Output a chat expression
Set Watchdog: When you enter a state, you can set a watchdog. If at any time during that state your character has not moved from where they are for a certain amount of time, a second state is called.
Clear Watchdog: Clears the current watchdog.
Get VT Option: Gets the current value from the specified option and stores it in an expression variable
Set VT Option: Sets a VT option value based on the return value of an expression
Create View: Creates a new Meta View using XML - See Meta Views
Destroy View: Destroys the specified meta view
Destroy All Views: Destroys all meta views

For example, you might want your character to run back to the battle when they die. You would have two routes: "runback" is a "once" route that takes you from your lifestone to the battlefield, and "fighting" is a normal route that is used while you are at the hunting area.

The first rule you need sets the state when you die, so you can begin performing actions. So you'd make a rule like this:

State: "Default", Condition: "Character Death", Action: "Set Meta State: dead"

Once your character dies the macro will switch the state to "dead", and when that happens you want to immediately perform a series of actions, like this:

State: "dead", Condition: "Always", Action: "Chat Command: /vt nav load runback"
State: "dead", Condition: "Always", Action: "Chat Command: /vt opt set enablebuffing true"
State: "dead", Condition: "Always", Action: "Chat Command: /vt opt set enablenav true"
When the "once" route "runback" has been run to the end, the nav route will be empty and it is time to resume hunting. Check for that like this:

State: "dead", Condition: "Navroute empty", Action: "Set Meta State: back"
To resume hunting, you need to do some more actions...

State: "back", Condition: "Always", Action: "/vt nav load fighting"
State: "back", Condition: "Always", Action: "/vt opt set enablecombat true"
And return the macro to the starting state.

State: "back", Condition: "Always", Action: "Set Meta State: Default"
The result should look something like this:
A copy of the profile for this example can be found (here). To use it, extract the .met file to your Virindi Tank profile directory (typically c:\games\virindiplugins\virinditank).

Community Examples
Disclaimer: Use at your own risk. The authors take no responsibility for any effect on your characters. Read all instructions.

Visit the Community Support forum (click here) for questions regarding Meta profiles (not plugins themselves)

There are many different types of meta profiles that can be created. From simple hunting profiles that run back to your dungeon on death(see above), to more complex systems of control and automation.

Over time, this section will be updated with example meta's of all types.
Some may work for you immediately, others may require a bit of customization

In Meta, RegEx is used to identify and react on chat messages sent or heard by your client.

Beware: Chat commands in the examples will be open ended. Meaning, anyone can trigger the commands that are in place. To protect yourself, you can make them character specific so you only accept them from approved names.

The following examples may or may not work as intended, use at your own risk.

Anyone in any chat channel:

^.*().* (say|says|tells you), \"YourCommandHere\"$

Specific names in any chat channel - By Validus of Morningthaw

(^(\[[A-z]+?\] |)You|.*\<Tell:IIDString:.+:(Char1|Char2|Char3)\>.+\<\\Tell\>) (say|says|tells you), \"Your Command Here\"$

Simply add names within the () and separate with |

Specific chat channel

^\[ChannelNameHere\] (|).* (say|says), \"YourCommandHere\"$

(example: ^\[Allegiance\] (|).* (say|says), \"YourCommandHere\"$)

Green Messages

Simply place a ^ before the green text in your chat message box.

The ^ denotes that the string must begin with the first word in the text. This protects you from accidental triggers by other players.

NPC Chat

Place ^ before the start of the NPC chat in the chat message box.

The ^ denotes that the string must begin with the first word in the text. This protects you from accidental triggers by other players.

for quotation or question marks you will need to type \" or \? in order for it to match " or ?

(example: ^Master Arbitrator tells you, \"If you wish to fight as a gladiator in the Arena I will require you to purchase a ticket from the Ticket Vendors over there. We do need to keep the place running don't we\?\")

Examples: (Click Here for examples and Public Meta Repository)